samor.blogg.se

We regret being alien bastards
We regret being alien bastards











If you are inclined to feel that there is simply no good reason to not replicate all that made X-COM great, I am inclined to believe that you simply will not abide XCOM, with all its alterations, omissions and new explorations. Some of those gripes I share, but most I do not. I expect reams and reams of commentary from The Faithful about why this isn't here or why does this happen or why does this not happen. On paper, it would look like a disservice. So here's the thing: were one to make a list of X-COM's features and compare XCOM against them, it could only come up short. Jim recently described XCOM as 'the critical challenge of the year', which only made me more fearful, damn his eyes. This must be what an ideologically entrenched politician like Mitt Romney feels like when he tries to find words that will somehow appeal to two groups of people with fundamentally different attitudes towards society. I'm acutely aware of the need to balance any commentary on XCOM between addressing the questions and concerns of long-time X-COM fans and treating it as a brand new 2012 videogame aimed at at least as many people who don't know the original well or at all. This statement is probably a little too navel-gazing, but right now I'm circling around this write-up trying to find a way in. I imagine you have three questions right now:ġ) How faithful is Firaxis' remake to the original X-COM?Ģ) Does it work as its own game, not just piece of nostalgia?ġ) It's complicated 2) Yes indeed 3) I'm afraid you'll need to battle footballer Gerard Piqué for her affections. Thoughts on multiplayer will follow at a later date). (Note - this write-up covers singleplayer only.

we regret being alien bastards we regret being alien bastards

I've waited 15 years for this, and now I can wait no more. This remake, until fairly recently, seemed like an impossibility - large publishers had lost faith that big-budget strategy games could pay for their yachts, iPads and watches heavy enough to beat a donkey to death with, and the X-COM name was sullied by spin-offs that had about as much in common with it as Hulk Hogan has with Stephen Hawking.

we regret being alien bastards

No, no, rest assured Firaxis' XCOM: Enemy Unknown is, like its 1993 predecessor X-COM: UFO Defense aka UFO: Enemy Unknown, a rich brew of turn-based strategy, base management, a sort of roleplaying and the sudden, frequent, horrible death of people you've developed an unhealthy fixation with, as you and your changing squad of soldiers struggle to save the Earth from alien invasion. Oh dear, it turns out it's a first-person shooter with quick-time events and checkpoints after all.













We regret being alien bastards